![]() The Project Life App is far more accessible and popular among customers worldwide. The physical version of Project Life used to be carried in most craft + hobby stores years ago but not so much any more. Q - CAN I PURCHASE PL AT RETAIL LOCATIONS?Ī - Not likely. Q - WHERE CAN I ORDER PROJECT LIFE PRODUCTS?Ī - You can find the widest assortment of our products right here in our shop. ![]() The “photo-a-day” concept was how Becky Higgins originally used and shared about Project Life but the system is designed to bring photos + journaling together in ANY way … however that works best for you! Q - DO I HAVE TO TAKE A PHOTO A DAY TO USE PROJECT LIFE?Ī - Absolutely not! You can use Project Life however it fits you and your life best. Q - ARE YOUR PRODUCTS ACID-FREE AND ARCHIVAL?Ī - Yes, all items that your photos will be touching are archival and acid-free. All of these items can be purchased in our shop, and if you buy a full bundle of products, you save 20%! Pair these with your photos and journaling to create a complete album. If you prefer the physical version of Project Life (to be used with physically printed 4圆 photos), you need a Core Kit, an Album, and Big Pack of Photo Pocket Pages. If you’re printing individual pages, you’ll need page protectors + an album, which can be found in our shop. That’s all you need! Order prints + photo books directly through the app. For more details, please visit here.Ī - Download the FREE Project Life App. ( - Project Life is a solution-based approach to documenting that was created to simplify the process of bringing photos + written memories together! It requires no glue, no scissors, no tools, no previous experience. PgButtons = transform.GetChild(i).GetComponent() Public class PilgrimagePurchassManager : MonoBehaviour PilgrimagePurchassManager: using System.Collections StartCoroutine("delay_SelectOpenChapter") Public class AdventurePurchaseManager : MonoBehaviour Public void OnPurchaseFailed(Product product, PurchaseFailureReason reason)ĪdventurePurchaseManager: using System.Collections PlayerPrefs.SetString("Cash3900", "buy") PlayerPrefs.SetString("Cash7900", "buy") PlayerPrefs.SetString("Cash1900_01", "buy") ĪdventurePurchaseManager.SelectOpen_Chapter() Public void OnPurchaseComplete(Product product) PilgrimagePurchassManager = (1).GetChild(1).GetChild(3).GetComponent() GameObject obj = GameObject.Find("Canvas") ĪdventurePurchaseManager = (1).GetChild(0).GetChild(1).GetComponent() Public PilgrimagePurchassManager PilgrimagePurchassManager Public AdventurePurchaseManager AdventurePurchaseManager Code for activating the corresponding commodity button Public string PilgrID = "hisshow_vr_360_package" Public string AllChapterID = "hisshow_vr_ani_package" Public string ChapterID_06 = "hisshow_vr_ani_06" Public string ChapterID_05 = "hisshow_vr_ani_05" ![]() Public string ChapterID_04 = "hisshow_vr_ani_04" Public string ChapterID_03 = "hisshow_vr_ani_03" ![]() Public string ChapterID_02 = "hisshow_vr_ani_02" Public string ChapterID_01 = "hisshow_vr_ani_01" Public class IAPScript : GenericSingleton How can I do this? I added the corresponding payment code below UNI.T version is 2021.3.3f1Īlso, I added a script to the IAP button using OnPurchaseComplete without IStoreListener and proceeded with the payment, and I would like to recover it. The only way to find it is old ways and errors I need to add a restoration function as soon as possible. So we need to add payment restoration function, but the official document and googling don't have an accurate restoration method. However, a customer paid for the product and used it, but when I turned on the app again, the payment disappeared and the payment was proceeded again, and the window said, "It's an item I already have," and I couldn't pay. ![]() I made an Android payment system with IAP and it is currently registered in the App Store. ![]()
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